AI Insights · Timothy · July 2024
Top 5 Geolocation Games in Mexico Q2 2024
In Q2 2024, the top 5 geolocation games in Mexico saw varied performance in downloads, revenue, and active users, highlighting dynamic trends in the gaming market.
In Q2 2024, the top 5 geolocation games on a unified platform in Mexico exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics of these popular games.
Pokémon GO experienced notable fluctuations in all performance metrics. Revenue started at $57K in early April, dipped to $46K in early May, and surged to $68K by the end of June. Downloads peaked at 69K in mid-June, with a significant rise from 25K at the start of the quarter. Weekly active users saw a steady growth from 2.5M in early April to over 2.7M by the end of June.
Monster Hunter Now showed steady revenue around $3K throughout the quarter, with slight peaks in late April and mid-June. Downloads increased significantly from a mere 70 in early April to 3.8K by the end of June. Weekly active users remained relatively stable, hovering around 48K, with a slight increase to 49K in late June.
Jurassic World Alive saw revenue fluctuations, starting at $2.8K in early April, peaking at $4.3K in late May, and ending at $2.6K in late June. Downloads varied, with a peak of 7K in mid-April and another spike of 6.9K in late May. Weekly active users showed a general decline from 15.7K in early April to 13.8K in mid-June, with a slight recovery to 18.6K by the end of the quarter.
Tamadog - Puppy Pet Dog Games experienced consistent revenue growth, starting at $835 in early April and reaching $1.4K by mid-June. Downloads surged from 691 in early April to 10.8K in early June, before stabilizing around 2.9K by the end of June. Weekly active users increased significantly from 5.1K to 19.4K by mid-June but dropped to 10.9K in late June.
Pikmin Bloom had steady revenue around $800, with minor fluctuations throughout the quarter. Downloads were relatively low, peaking at 1.2K in late June. Weekly active users showed a gradual decline from 15.3K in early April to 11.3K in mid-June, with a slight rebound to 13.1K by the end of June.
For more detailed insights, visit Sensor Tower.